Major crafts
|
Craft
| Description of craft
| Colours
| Master-crafthall (southern continent)
| Master-craftsman (southern continent)
|
Dolphineer
| Rescuers of those at sea, advanced storm warnings, guides for ships, help for seacrafters
| Blue/grey
| Cliff Rock Hold
| Onelin
|
Farmers
| Grow crops for food, medicine and other such uses
| Corn yellow
| n/a
| n/a
|
Harpers
| Musicians, singers, archivists, teachers, storytellers, artists, message drummers and advisers
| Bright French blue
| n/a
| n/a
|
Healers
| The docters and nurses of Pern taking care of the sick and infirm
| Purple
| n/a
| n/a
|
Herders
| Animal husbandry, farmers of bovine, ovine, and runner beasts (some specialise in runners)
| Ocher
| n/a
| n/a
|
Miners
| Minecraft will mine anything from coal and metal to gems and most important during pass firestone, each Minecrafthall is usually devoted to a particular type of mining though some may have more than one.
| Black and Silver
| Deep Mountain Hold
| n/a
|
Seacrafters
| Fishers, and people who study the sea and its currents, tides and storms etc.
| Sea Blue
| Cliff Rock Hold
| n/a
|
Smiths
| Metal workers, and metal based equipment including flamethrowers, buckles etc.
| Forge red
| n/a
| n/a
|
Weavers
| Makers of fabric, clothing, any sort of fabric based trade
| Lavender
| n/a
| n/a
|
~~~~~~~~~~
|
Minor crafts
|
Craft
| Description of craft
| Colours
| Master-crafthall (southern continent)
| Master-craftsman (southern continent)
|
Beasthealers
| Specialist healers careing for animals, vetinary healers
| Orange
| n/a
| n/a
|
Dragonhealers
| The specialist healers that keep dragons alive and healthy while fighting thread, and help the with other injuries
| Gold
| n/a
| n/a
|
Runners
| Runners carry messages and small packages across the surface of Pern, their crafthalls are called stations, which are placed across Pern, with one major station in charge.
| Deep Green
| n/a
| n/a
|
Tanners
| Work with leather in all its forms, including dragonrider leather riding gear, riding straps occasionally although these tend to be produced by dragonriders themselves
| Tan
| n/a
| n/a
|
Traders
| Though not technically a craft as it has no halls, or journeymen or such like it is however as important as any craft. These transport the tithes to the weyr, they trade in knowledge, information, and goods and provide a mail service at a minor fee. They are the only people of Pern with a second name, which is the name of the caravan, usually run by a family with crafters and other holdless traders around, they also transport people from one location to another.
| n/a
| n/a
| n/a
|
Vintners
| Produce the wine and alcohol from fermented grapes that Pernese like to drink!
| Dark red
| Nikeran Hold
| Lonac
|
Woodcrafters
| Not only woodcutters for practcal use such as caravans but also specialist carvers, who will carve anything from toys to beautiful pieces of art
| Brown
| n/a
| n/a
|
Rank
| Age
| Duties
|
MasterCraftsman
| 36+
| responsible for the output of his craft products on a planetary rather than parochial basis. An elected office based on proficiency in the craft and on administrative ability.
|
Master
| 30+
| A Master of any craft usualy has a particular specialisation, or area for which he is in charge of, such as a harper voicemaster.
|
Sr. Journeyman
| 24+
| Journeyman crafters after they have graduated from apprentiship, they have various duties associated with their craft, many are teachers to other apprentices. Or people who move around trading their craft for whatever they need wherever they go, most stay at a crafthall and practice their craft.
|
Jr. Journeyman
| 18-24
| Junior journeyman are newly graduated Journeymen who do the same duties as senior journeyman but simply less repsonsibilty.
|
Sr. Apprentice
| 15-18
| Senior apprentices are in there last 3 turns of apprentiship, where they are likely to choose specialisations and complete the final parts of their training, as well as taking on minor duties
|
Jr. Apprentice
| 13-15
| New apprentices still in their first two turns, they usual have a lot of the halls less pleasant tasks, and are mostly learning the rudiments and important parts of their chosen craft.
|