Taken from various Pern Prologues |
Dragon eye colours and emotions | |
Green/Blue | Contentment |
Yellow | Alarm |
Red | Anger |
Depending on their wakefullness they can have one, two or three pairs of eyelids closed. |
Dragon information | ||||
Colour | Length at maturity | Age of maturity | Colour variation | Descriptions |
Gold | 38-42ft | 2 turns | Pale yellow gold, to dark antique gold | The queens do not breath fire and so their riders use flamethrowers during threadfall and fly low at the bottom of the fightwings to catch any remaining Thread that has been missed. They are the largest and strongest and only rise to mate when they have to. She is also less easy to catch than a green and therefore is only caught by the strongest, fastest and smartest bronze. As is mentioned in several books the higher the flight takes her the longer the time for impregnation and so the larger and better the clutch. Also the compatibility of the riders is reflected in the clutch size, the better together they are, the better the clutch. |
Bronze | 35-38ft | 2 turns | All have a golden-green sheen, but a few are nearly as dark as browns | They are the strongest and have more stamina than the others as well as more powerfull flames. |
Brown | 30-35ft | 3 turns | From tan to chocolate coloured | Browns are stronger than any but bronze with stronger bursts of flame than green and blue. |
Green | 20-25ft | 18 months | Show nearly the whole spectrum of green shades | Greens are small and are the fastest and most manouverable, they generally fly only half a fall and only go back if needed. But they are usually more numerous than any other colour and are therefor good for saving those less manouverable from thread during the fall. They very afectionate and flitatious and though they will mate with any colour they would not form permanant bonds with bronzes usually as these would always hope to fly a queen. They mate frequently. |
Blue | 25-30ft | 18 months | Show nearly the whole spectrum of blue shades | Blues are stronger than greens and have a wider thrust of flame, they also can last an entire fall. |
~~~~~~~~~~ | ||||
Firelizard information | ||||
Colour | Length at maturity | Age of maturity | Colour variation | |
Gold | 38-45inches | 6 months | Pale yellow gold, to dark antique gold, occasional white markings | |
Bronze | 35-38inches | 6 months | All have a golden-green sheen, but a few are nearly as dark as browns with occasional white markings | |
Brown | 30-35inches | 4 months | From tan to chocolate coloured with occasional white markings | |
Green | 20-25inches | 4 months | Show nearly the whole spectrum of green shades with occasional white markings | |
Blue | 25-30inches | 4 months | Show nearly the whole spectrum of blue shades with occasional white markings |
Weyr Rank Symbols | |
Weyrleader | Dragon |
Weyrwoman | Dragon |
Wingleader | Double bars |
Wingsecond | Single bar |
Dragonrider | Single stribe |
Weyrlingmaster | Diamond |
Weyrling | Inverted stribe |
Weyrwoman | Gold star |
Date after impression |
Training |
Description |
Sevendays 1-6 |
Classes |
Understanding how to care and look after their dragons; oiling, feeding and bathing. Communicating with dragons and understanding the emotional bond. Sizing, selecting and bagging firestone. Understanding and combating Thread. Threadfall. Dragon Physiology, basic dragonhealing, taught by dragonhealers. Tying shoulder knots. Etiquette and duties, learning what is required and expected of weyrlings and dragonriders. Dragonrider etiquette at important occasions. History, law and duty; Learning about how holds are bound to weyr and vis-versa, and learning to respect and understand this relationship as well as its history; Harper taught. Making and maintaining riding straps. Weyrlings learn to make riding straps and how to size and fit them to their dragons. (must satisfy Weyrlingmaster's approval or they will continue to work on this) Care and repair of flame-throwers, taught by Smiths. |
Weyrlings start weyrling chores |
||
Sevendays 7-12 |
Ground Drills |
Physical training bringing all weyrlings up to the same physical level. (Rope climbing, running, etc.) Also learn 'dragon toss', where they toss and catch firestone sacs in a chain of workers at a distance of one dragon to another from person to person. This is done during threadfall to pass firestone to those transporting it to the fighting wings, this requires skill, practice and muscles. Teamwork; marching in pairs then larger and larger groups. Will be moving in command to Weyrlingmaster's orders, the weyrlings must learn to move together. Formations; learning threadfall formations, marching in various formations, in pairs and groups, moving to follow Weyrlingmaster's orders. Marching smartly and in formation reacting to orders from Weyrlingmaster as a group, will be inspected and watched by a Wingleader at end of the month, and will also have to perform march in response to Wingleader's orders. |
Weyrling outings (location and events decided later) |
||
Sevendays 13-16 |
Flight Training |
Flight theory; Learning about flying, thermals, meteorology, flight dynamics, and threadfall activity and charts. Lessons in the dangers facing dragonriders and anyone, and how to avoid them, including good practice especially during Threadfall and flight Dragons fly first without riders. For the first month there is light flight training, starting with a simple take off and glide only a meter or so above the ground then landing. |
Weyrlings move into free weyrs |
||
Sevendays 17-24 |
Flight Training |
Flying higher and further alone with the Weyrlingmaster's guidance. Firstly learning to fly in pairs then in bigger groups again must respond to Weyrlingmaster's orders as a group. Practising flying and moving in Threadfall formations Aerial manoeuvres Games and tricks in flight to practice manoeuvrability and skills. Tossing firestone sacs in the air (see dragon toss, under ground drills). Dodging Threadfall, Weyrlingmaster drops (fabric) Threads, dipped in dye, which weyrlings have to dodge, firstly singly then in pairs and finally together in a group. |
Weyrlings start to hunt with Weyrlingmaster's dragon |
||
Sevendays 25-32 |
Going /Between/ |
Memorising and visualising; Learn how to get image of location and memorise them, must also learn from Weyrlingmaster's dragon the visualisations for all the important locations that they are likely to need Moving from one point within the weyr to another within the weyr, one at a time. Getting locations from Weyrlingmaster first. Moving /between/ to a different location outside the weyr, getting locations from Weyrlingmaster first. Visualising locations, Weyrlings go /between/ to the main places they are likely to visit to learn the /between/ points and memorise locations, as well as meet people and get to know those locations. Practising flying /between/ in groups, and finally in wing formations. Learning to fly /between/ immediately, practised by Weyrlingmaster dropping (fabric) threads on weyrlings, first one at a time, then in groups, a weyrling must dodge /between/ immediately but return in the same formation that they left. |
Weyrlings start elevator duty (Giving lifts for visitors, riders and non-riders of the weyr from the ground to weyrs and other levels of the weyr) |
||
Sevendays 33-36 |
Flaming and firestone |
Starting with chewing small rocks for the dragons to get used to chewing firestone then small amounts of firestone. Starting off with small amount of firestone and making small flames, taking turns one at a time. Finally growing to larger amounts of firestone and larger flames. Must satisfy Weyrlingmaster's approval. Learning to feed and chew firestone during flight. Making flame during flight, singly and finally in groups, at a distance great than one dragon length. |
Sevendays 37-40 |
Advanced flight training |
Formation flying while practising dodging thread. (With dyed fabric again) but, firstly only in groups but then teams, were one team takes turns to be the one dropping or dodging. If any 'threads' hit the ground unflamed the points go against them. Improving co-ordination, eyesight, teamwork and other aerial skills |
Transport duty (lifting and moving things around the weyr) |
||
Sevendays 41-44 |
Separate classes |
Classes split up into separate groups depending on their potential, and are taught by someone for that specific position.
Green weyrlings: Information on problems and habits of greens frequent mating flights. Brown/Bronze weyrlings: Training for potential wingleaders and wingseconds, and brief information on weyrleader duties. Any gold weyrlings in the clutch will already be receiving separate training. |
Sevendays 45-46 |
Inspections by weyrleader and Weyrwoman, they will be expected to perform drills and wing formations as well as aerial skills to demonstrate the capability and ability to be safe during Threadfall. |
|
Sevendays 47-48 |
All the weyrlings are tested by the respective crafters, on their knowledge of the classes covered (dragonhealing, etc.) Weyrlingmaster tests them on their dragonrider knowledge (aerodynamics, meteorology etc.) |
|
Sevendays 49-50 |
Join weyrling wing, in their first threadfall (called their blooding) many get injured during this as it is in fact far more dangerous /betweening/ into a fall when you can not see what is going on where you go, than jumping /between/ and reappearing almost where you left. Many are occasional killed in this and it is one of the reasons most Weyrlingmaster's retire or returning to a fighting wing after only a short stint. The weyrling wing including older riders fly firestone into the fighting riders. |
|
Sevendays 51-52 |
Weyrlings join lower ranks during threadfall |
|
Sevendays 53-54 |
Weyrlings join middle ranks during threadfall |
|
Sevendays 55-56 |
Weyrlings join upper ranks during threadfall |
|
Sevendays 57+ |
Weyrlings receive temporary wing assignments |
|
All weyrlings wait till a Wingleader comes to them and says the words "The weyrleader has allowed me to ride with you." At this point they GRADUATE to their final wing assignments. However if they were expecting anything noble they are wrong, for the work only gets harder. All dragonriders have drills, the same as the weyrlings (dropping dyed fabric) and the work only gets harder. These are done mostly within a wing with teams taking turns to drop and dodge thread, some times between wings, where one wing drops the other dodges (in formation), finally very rarely when it is possible they practice between flights, this most simulates a real threadfall, as the wings fly in flight formation then. |
Rank | Requirements | Description |
Weyrwoman | Must be a gold rider usually at least 2 turns out of weyrlinghood except in unusual circumstances. | The Weyrwoman nurtures and preserves the dragons, and sustains and improves the Weyr and all its folk. A strong Weyrwoman is essential. She must supply the Weyr, foster its children, and Search for likely candidates from hall and Hold to pair with the newly hatched dragonets. |
Weyrwoman's second | Must be a gold rider usually with some experience | Her job is basically to assist the weyrwoman, also trains under the weyrwoman as it is usually she who will take over upon the weyrwoman's death or retirement. |
Weyrleader | Must be a bronze rider, usually a fairly older or experienced rider though not always, the weyrleader is the rider of the bronze who wins the first mating flight of new weyrwoman, or the first mating flight after the old weyrleader dies. | The weyrleader is in charge of the fighting wings during pass, he deals with drills, wing formations, and weyr formations during Threadfall. |
Wingleader | Must also be a bronze rider though occasionally in rare situations may be a brown rider. Must also be experienced as the position is earned and the most suitable rider for the job chosen. | Their jobs are similar to those of the weyrleader however only performed for their particular wing not the whole weyr. The organise wing meetings, wing drills, and formations etc |
Wingsecond | Must also be a bronze rider though occasionally in rare situations may be a brown rider. Must also be experienced as the position is earned and the most suitable rider for the job chosen. | Their jobs are similar to those of the weyrleader however only performed for their particular wing not the whole weyr. The organise wing meetings, wing drills, and formations etc |
Wingrider | These are the normal riders within the wing, they can be any colour, and every dragonrider usually becomes a wingrider when they graduate from weyrlinghood | They fly thread and sweeps along with drills, meetings and other jobs etc. |
Searchrider | These tend to be green or blue riders, though maybe occasionally brown riders. Their dragons have a particular ability to recognise good potential dragonriders. These are not chosen on experience or rank, it is simply an ability that some dragons have, though non searchriders may easily find someone they believe owuld be a good candidate. | These are the specific dragonriders that go out on 'search' when a clutch is on the sand, they find candidates that they believe will impress. |
Watchrider | Although they could be any colour it is unlikely that a bronzerider would be one, but they also have a habit of being the injured beyond the ability to fly Thread or old and retired. Though they may join in threadfall as well. Not all holds have watchriders some only have watchwers | Watchriders are posted at holds as senturies, they would send and recieve messages from other dragons. They would also be there for rescues and other such things if needed. |
Weyrlingmaster | Can be any colour but more likely to be bronze or brown due to their greater intelligence and leadership abilities, must be older experienced riders to be able to train the weyrlings. Each seperate weyrling class has a specific weyrling master usually. | Their duties are basically to train and teach the new weyrlings for the two turns before they graduate to fighting wings. They must teach them everything from wing formations to how to oil and feed their dragon. They again may also fight Thread though some may be very old and not able to do so. |
Weyrlings | These are newly impressed dragonpairs, they remain weyrlings from the time they impress for a further turns before graduating to fighting wings. | As well as lessons and training; Weyrlings may be given the boring and tiring jobs or duties, they transport sacs of firestone to the waiting wingriders during threadfall, as well as other tasks. Some of which may be punishments! |
Candidates | Though not a dragon rider position is mentioned here as it is the best place to put it. They must be between 15 and 24 (in this club) and are people who show a particularly high level of empathy, as they comunicate mentally to dragons! This is why hear-all-dragons personas impress usually golds, because they are almost 'telepathic' to dragons. Candidates potential is recognised by a searchrider. | They are usually given tasks or jobs to perform while they are at the weyr, as no one should be idle, they may do something pertaining to their particular skills or craft. |